
Team Project
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UE5
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08 / 2025 - 11 / 2025
Dead Man's Hand

For this project, I was responsible for creating the dithering shader, procedurally generating the town, and creating all of the boss fight VFX! I was also responsible for all environment layout and lighting.
Here is the trailer!
(Card game VFX)
(Drunkard fight VFX)
(Priest fight VFX)
(Banker fight VFX)
(Dealer fight VFX)
I really loved this project because it was my first time making a large game with a team! We all had very different skill sets but worked so well together. In addition, we all got to be involved in the story-making and planning process. I can't wait for my next game like this!