Class Project
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Houdini
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04 / 2026 - 06 / 2026
Procedural Building
This procedural building was my first deep dive into procedural generation in Houdini. I had made HDAs, VFX, and simulations before, but had never dug deep into making a complex HDA. So I decided to do just that in a couple of months!
I made this project for both my Game Development and Creating Digital Environments classes. I decided to follow Anastasia Opara's Lakeside Houses tutorial series. It was a wonderful series and taught me so much about creating systems that work together. It was great for a medium-length project!
Here is a logic breakdown:
And here are a bunch of the seeds generated by the HDA!:
One of the biggest obstacles I ran into was with the roofing. Getting all of the different roof directions to mesh together was super complicated! What I ended up doing was booleaning any roof sections that intersected each other so that there wasn't any overlapping geometry!
All of the modules (except for the plants and the stairs from the Substance 3D assets library) were made by me for this project. To be honest, I had a little bit of scope creep going on for this project because I was so convinced that I wanted to be an environment artist as well at the time. So about two weeks of time was wasted creating and surfacing modules that never ended up being in the final product.
But all of it was so rewarding and taught me a lot! I'm so excited for my next procedural generation project where I get even more complex with my systems and hopefully not die from scope creep again.
Finally, here are some bonus renders:

