3D Team Lead & Technical Artist
As 3D Team Lead, I oversee pipeline management, project estimates, organization, and task allocation for the team. As a technical artist, I work across digital twinning, animation retargeting, master material development, pipeline tool development, HDA development, optimization, and programming. I build systems and tools that streamline production while helping the team create efficient, high-quality assets.
LIVE Lab
07 / 2025 - Present
Industry Relations Officer
At Chillennium Game Jam (an annual 300+ person, 48-hour game jam), I'm responsible for recruiting industry mentors and judges and determining how the games will be judged. I also organize industry talks throughout the year before the jam. In addition, I lead a co-officer and committee in the industry-related sectors of the event.
Chillennium Game Jam
05 / 2026 - Present
Design Chief
As Design Chief, I managed 15+ designers and cooperated with 10+ other team leads each semester in the creation of a bi-annual student magazine. I held workshops to teach designers how to use Photoshop, Illustrator, and InDesign. I also held multiple socials, feedback sessions, and meetings throughout each semester to keep the team in good spirits and on track.
A-LINE Magazine
05 / 2024 - 05 / 2026
Project Manager
As Project Manager for the Europe Innovation Study Abroad program, I managed 20+ animation, business, and marketing students in the creation of a marketing strategy for the University of Dubrovnik. I was responsible for communication between students and faculty, project management, and presenting final materials to the board.
Europe Innovation Study Abroad
05 / 2025 - 07 / 2025


